Creating Immersive Audio for VR


21st February 26
Location: The Studio, Bath
Cost: £515

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Creating Immersive Audio for VR
Ready to expand your audio skills into the immersive world of VR? Creating Immersive Audio for VR bridges traditional audio production with cutting-edge spatial audio techniques for virtual reality applications. Perfect for producers, sound designers, and audio engineers looking to master VR audio workflows. Building on your existing Digital Audio Workstation knowledge, you'll learn specialized spatial recording and encoding techniques using ambisonic microphones alongside familiar recording tools. We'll work extensively in Reaper with professional ambisonic plugins and spatial panning tools that transform your traditional stereo mindset into three-dimensional thinking. You'll explore Higher Order Ambisonics (HOA) encoding and decoding, understanding how these formats create convincing 3D soundscapes for VR environments. The course covers advanced routing configurations for binaural monitoring and specialized 3D audio processing that goes beyond traditional effects. Technical aspects include proper loudness standards for VR content, specialized encoding workflows for 360° video delivery, and critical evaluation using actual HMD playback. You'll master the complete production chain from spatial capture through final VR-ready deliverables. This hands-on approach ensures you'll confidently integrate spatial audio production into your existing skill set, opening new opportunities in the rapidly growing VR content industry. Professional feedback and peer review support your transition into this specialized field. Creating Immersive Audio for VR is designed for persons with basic understanding of Digital Audio Workstations, audio processing workflows such as editing, rendering, and using FX such as EQ, reverb, gain. A basic understanding of spatial audio is useful to make the most of the course, but fundamental knowledge on principles of stereo recording and mixing will be sufficient. If you have been making music in the box or in the studio, and fancy expanding your skills into the world of VR - this is a course to explore. Technical Requirements and Software: For this course you'll need: - A computer with high CPU performance, at least 16 GB RAM (32 GB preferred) - 360 encoding plugins: Educational discounts are available upon enquiry with the supplier. Some demo licenses might be available for the course. - 360FB Encoder – A legacy encoder software for Meta Quest VR headset workflow. A license will be available for the group in the session for file rendering. - Adobe Premiere – for audio-to-video rendering. Relevant version of Da Vinci Resolve (19 and beyond) is also suitable. - Spatial Media Metadata Injector – free software for finalising media encoding. - Reaper - 60 days free trial. Your course leader will create a pre-course pack with instructions for downloading and installing relevant software. Dates and times The next course takes place over the following dates: - Saturday 21 February 11am-2pm - Sunday 22 February 11am-2pm - Saturday 28 February 11am-2pm - Sunday 1 March 11am-2pm

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